Playmaker 101 The Complete Course
Create games with Playmakers Visual Coding system, and Unity3D game engine.
I studied about 80 percent of the course. It is more than awesome and it really helped me. A couple of notes Why is this course free. This is professional ...
Read MoreI studied about 80 percent of the course. It is more than awesome and it really helped me. A couple of notes Why is this course free. This is professional content and I was searching for a udemy paid course and came into this after a long search and didnt believe it was free. The instructor keeps apologizing because he is coughing in the last bunch of videos. You dont have to apologize, just clip it in the edit. The instructor puts his picture in the middle of the screen. This is fine but what most people expect is that the image is at the lower right where no important content resides Finally I am grateful for Jonathan for the info in this course and yes I would like to buy more advanced courses from him with the same quality of content N.B. I am a professional Unity developer with 7 years experience in dev. And design And this course was so helpful and enough for me to start working on a new project that requires play maker
Read LessIm a 17 years old student from Bangladesh and I love the idea of me making hit and playable games one day. I have got so many things to do till I die, an EX...
Read MoreIm a 17 years old student from Bangladesh and I love the idea of me making hit and playable games one day. I have got so many things to do till I die, an EXCITING gamedev's journey ahead . After completing this course , I'll try to learn Bolt , and then C#. It's going to be a long journey......... hope you could make tutorials on them as well.
Read LessThere's a lot of Playmaker tutorials out there but it can be really confusing where to start. Even as you go through those tutorials it can be a mess learnin...
Read MoreThere's a lot of Playmaker tutorials out there but it can be really confusing where to start. Even as you go through those tutorials it can be a mess learning from this 1 video from youtube and then something else from another youtuber's tutorial. By learning through a course like this you can be sure you won't miss anything and it's a consistent instructor and curriculum. I know this course is 4 years old by the time of this writing but thank you so much Jonathan O'Duffy! I learned more about how to use Unity and Playmaker from your instruction than anywhere else. I will take your advice by making a game each month for the coming year increasing in complexity until I'm ready to make my full commercial game.
Read LessI'm only at chapter 6.2 but I feel like I might be able to finally make a game. Jonathan's teaching style is exactly what I was looking for. As a beginner I ...
Read MoreI'm only at chapter 6.2 but I feel like I might be able to finally make a game. Jonathan's teaching style is exactly what I was looking for. As a beginner I love the pace and size of each lesson. And concepts are much easier to grasp. Many thanks!
Read LessVery Thanks for this Great course!!
Very Thanks for this Great course!!
Read LessI've been learning Unity and Playmaker over the past few days and this is by far the best tutorial I've encountered. Great work dude!
I've been learning Unity and Playmaker over the past few days and this is by far the best tutorial I've encountered. Great work dude!
Read LessNo sound except very first video. I fixed the problem. Not sure what it was but simple W10 troubleshooting was good enough.
No sound except very first video. I fixed the problem. Not sure what it was but simple W10 troubleshooting was good enough.
Read LessAwesome course, highly recommended for all beginners. Big thanks Jonathan!
Awesome course, highly recommended for all beginners. Big thanks Jonathan!
Read LessUn cours extraordinaire, même si vous n'avez que des notions basiques en anglais. Je recommande sans aucune restriction. Merci infiniment à l'auteur.
Un cours extraordinaire, même si vous n'avez que des notions basiques en anglais. Je recommande sans aucune restriction. Merci infiniment à l'auteur.
Read LessPerfect to get you started
Perfect to get you started
Read LessVery good quality course! Thanks for the effort :)
Very good quality course! Thanks for the effort :)
Read LessStill not done with the course, but I appreciate your lessons and i learn new things. Hopefuilly in the futere, you can create new tutorials free or paid.
Still not done with the course, but I appreciate your lessons and i learn new things. Hopefuilly in the futere, you can create new tutorials free or paid.
Read Less
If you are a Student, Startup or Indie Developer. I recommend checking out the "Playmaker 101 The Complete Course - Community Edition"" as I provide discounts to help support these communities. Alternatively you might also like to checkout "Playmaker 101 The Complete Course - 30 Days" .
What you will learn in this Course
Course Summary
20 Chapters with over 200 videos totalling almost 11 hours of condensed content. Taking you from the very beginning and making sure you understand the concepts in making games. Instilling in you the confidence in your own abilities to make games. Then pointing you in the right direction to continue on from this course in creating those games.
Learn the theory and game mechanics behind 5 games:
Includes Bonus Chapters on Programming Concepts to help take your Playmaker Skills to the next level. Plus a Certificate on completion to show off your achievement.
Course Chapters
Course Requirements
Jonathan O'Duffy
Chapter 1.1 Introduction
Chapter 2.1 Installing Unity3D
Chapter 2.2 Getting Playmaker
Chapter 2.3 Review
Chapter 3.1 Overview
Chapter 3.2 Unity3D
Chapter 3.3 Scene Window
Chapter 3.4 Hierarchy
Chapter 3.5 Project Window
Chapter 3.6 Game Window
Chapter 3.7 Asset Store
Chapter 3.8 Toolbar
Chapter 3.9 Filemenu
Chapter 3.10 Console
Chapter 3.11 Inspector
Chapter 3.12 GameObject
Chapter 3.13 Prefabs
Chapter 3.14 New Scene
Chapter 3.15 Saving a Scene
Chapter 3.16 Organising Folders
Chapter 3.17 Review
Chapter 4.1 Overview
Chapter 4.2 Virtual World and Asset Store
Chapter 4.3 Review
Chapter 5.1 Overview
Chapter 5.2 Installing Playmaker
Chapter 5.3 Playmaker Editor
Chapter 5.4 FSM
Chapter 5.5 States
Chapter 5.6 Events
Chapter 5.7 Actions Part 1
Chapter 5.8 Actions Part 2
Chapter 5.9 Review
Chapter 6.1 Overview
Chapter 6.2 Level Design
Chapter 6.3 Materials
Chapter 6.4 Colour Cube
Chapter 6.5 Moving Cube
Chapter 6.6 Bouncing Cubes
Chapter 6.7 Music Cube
Chapter 6.8 Path Cube
Chapter 6.9 Door Cube Part 1
Chapter 6.10 Door Cube Part 2
Chapter 6.11 Review
Chapter 7.1 Overview
Chapter 7.2 Cube World
Chapter 7.3 Review
Chapter 8.1 Overview
Chapter 8.2 Programming
Chapter 8.3 Variables
Chapter 8.4 Strings
Chapter 8.5 Integers
Chapter 8.6 Floats
Chapter 8.7 Boolean
Chapter 8.8 Vectors
Chapter 8.9 Quaternion
Chapter 8.10 Unity Variables
Chapter 8.11 Review
Chapter 9.1 Overview
Chapter 9.2 Setup
Chapter 9.3 Movement
Chapter 9.4 Movement and Co-Ordinate Systems
Chapter 9.5 Refining the movement
Chapter 9.6 Invisible Walls
Chapter 9.7 Trigger Cube and Event Categories
Chapter 9.8 Platform Setup
Chapter 9.9 Jumping and being wary of Play Button
Chapter 9.10 Refining the Jump
Chapter 9.11 Refining Platform
Chapter 9.12 Character Look Direction
Chapter 9.13 Ground Enemy Concept
Chapter 9.14 Three ways of setting up default Variable Values
Chapter 9.15 Ground Enemy FSM Logic
Chapter 9.16 Ground Enemy Physics
Chapter 9.17 Flying Enemy
Chapter 9.18 Enemy Weak Spot
Chapter 9.19 Global Events
Chapter 9.20 Property Actions and Death Scene
Chapter 9.21 Pause Scene
Chapter 9.22 Refining Enemy Weak Spot
Chapter 9.23 UGUI Setup
Chapter 9.24 Playmaker UGUI Addon
Chapter 9.25 Playmaker Button Command
Chapter 9.26 Loading Next Level or Main Menu
Chapter 9.27 Review
Chapter 10.1 Overview
Chapter 10.2 Pep Talk
Chapter 10.3 Donkey Kong Arcade
Chapter 10.4 Donkey Kong Cross Country
Chapter 10.5 Super Mario
Chapter 10.6 New layout creates a New Game
Chapter 10.7 First Person Puzzle Game Overview
Chapter 10.8 First Person Puzzle Game Mechanics
Chapter 10.9 Sonic
Chapter 10.10 Jetpack Joyride and Flappy Bird
Chapter 10.11 Mario Kart and SNES Games
Chapter 10.12 Review
Chapter 11.1 Overview
Chapter 11.2 Operators
Chapter 11.3 Operations
Chapter 11.4 Statements
Chapter 11.5 Expressions
Chapter 11.6 Operators and Operations Continued
Chapter 11.7 Relational Operators
Chapter 11.8 Logical Operators
Chapter 11.9 Conditions
Chapter 11.10 If Statement
Chapter 11.11 If Else Statement
Chapter 11.12 IF IF Else Else Statement
Chapter 11.13 Nesting Code
Chapter 11.14 Switch Statement
Chapter 11.15 Loops
Chapter 11.16 For Loop
Chapter 11.17 Foreach Loop
Chapter 11.18 While Loop
Chapter 11.19 Do While Loop
Chapter 11.20 Methods and Functions
Chapter 11.21 Parameters and Arguments
Chapter 11.22 What is a bug
Chapter 11.23 Naming Conventions
Chapter 11.24 Comments
Chapter 11.25 Playmaker vs Programming
Chapter 11.26 Review
Chapter 12.1 Overview
Chapter 12.2 Game Preview
Chapter 12.3 Setup
Chapter 12.4 Bird Flap Controller
Chapter 12.5 Camera Movement
Chapter 12.6 Pipe Hit Detection
Chapter 12.7 Pipe For Loop
Chapter 12.8 Pipe Adjustment Relational Operators
Chapter 12.9 Scoring System
Chapter 12.10 UGUI Score Display
Chapter 12.11 Deleting and Spawning Pipes
Chapter 12.12 Ground Detection
Chapter 12.13 Refining Bird Flap Controller
Chapter 12.14 Debugging in Playmaker
Chapter 12.15 Review
Chapter 13.1 Overview
Chapter 13.2 Helicopter
Chapter 13.3 Infinite Runner Game Examples
Chapter 13.4 UFWow
Chapter 13.5 Review
Chapter 14.1 Overview
Chapter 14.2 Type Conversion
Chapter 14.3 Constants
Chapter 14.4 Arrays and Lists
Chapter 14.5 Local vs Global Variables
Chapter 14.6 Local vs World Co-Ordinate Systems
Chapter 14.7 Parent Child Relationship
Chapter 14.8 Review
Chapter 15.1 Overview
Chapter 15.2 Game Preview
Chapter 15.3 Game Setup
Chapter 15.4 Mole Array Manager
Chapter 15.5 Mole FSM
Chapter 15.6 Mole UGUI
Chapter 15.7 using Templates
Chapter 15.8 Mole Hit
Chapter 15.9 Mole Wait
Chapter 15.10 Multi Moles
Chapter 15.11 Polishing Mole Movement and Mole Loop
Chapter 15.12 Review
Chapter 16.1 Overview
Chapter 16.2 Mole Types and Level Design
Chapter 16.3 Carnival Games
Chapter 16.4 Review
Chapter 17.1 Overview
Chapter 17.2 Picking your First Game
Chapter 17.3 Types of Games
Chapter 17.4 Your Unique Style
Chapter 17.5 Indie vs Teams
Chapter 17.6 Set Milestones
Chapter 17.7 Setting Deadlines
Chapter 17.8 Schedule and Sticking with it
Chapter 17.9 Experience
Chapter 17.10 Minimum Viable Product
Chapter 17.11 Get your game in front of people
Chapter 17.12 Study from the old Masters
Chapter 17.13 Research
Chapter 17.14 Portfolio
Chapter 17.15 Resources
Chapter 17.16 Review
Chapter 18.1 Overview
Chapter 18.2 Playmaker
Chapter 18.3 2D Artwork Resources
Chapter 18.4 3D Art
Chapter 18.5 Music
Chapter 18.6 iTween
Chapter 18.7 Teamwork and Version Control
Chapter 18.8 Project Management
Chapter 18.9 Review
Chapter 19.1 Overview
Chapter 19.2 Final Words of Advice and Thank you
Chapter 20.1 Overview
Chapter 20.2 I don't use a Game Design Document
Chapter 20.3 Journal
Chapter 20.4 Sketching Mechanics and Artwork
Chapter 20.5 Mind Maps
Chapter 20.6 Trello
Chapter 20.7 Physical Calendar 30 Days
Chapter 20.8 The Abysmal Calendar
Chapter 20.9 Paper Prototyping
Chapter 20.10 Review
Explain how different pricing options might be valuable to different segments of your audience.
Free
Regular price